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Video Game Development Plugin

A deep technical reference for making video games: engine selection and licensing, the game loop and time step, entity architecture, rendering pipelines and graphics APIs, physics and collision, animation, audio, gameplay AI and pathfinding, networking and multiplayer, tools and content pipelines, performance and frame budgets, game feel, build/test/QA and certification, production and scope management, and the business context of shipping a game.

One reference, split into 5 skills along its section groups so a task loads only the part it needs. Section numbers (§N) are shared across the set and cross-references into a sibling skill are written as §N → skill. Reference, not tutorial: sections are independent, every claim is tagged by how durable it is (stable fundamentals vs. versioned specifics vs. genuinely contested questions), and a currency snapshot (verified August 2026) flags what goes stale first.

Skills

  • game-engines-loop-and-architecture — Engines, the Game Loop, and Code Architecture (§0–§3): Routing; Engines; The Game Loop; Code Architecture.
  • game-rendering-physics-animation-and-audio — Rendering, Physics and Collision, Animation, and Audio (§4–§7): Rendering; Physics and Collision; Animation; Audio.
  • game-ai-networking-and-tools — Gameplay AI, Networking, and Tools and Pipeline (§8–§10): Gameplay AI; Networking; Tools and Pipeline.
  • game-performance-feel-and-shipping — Performance, Game Feel, Shipping, Production, and the Business (§11–§15): Performance; Game Feel; Build, Test, and Ship; Production and Scope; The Business Context.
  • game-development-reference — Contested Questions, Currency, Canon, and Quick Reference (§16–§20): Contested Questions; Currency Snapshot; The Canon; Quick Reference; Sources and Method.

Skills in this plugin


View video-game-development on GitHub